Chieftains

In each faction there's a powerful unit called the Chieftain. He is produced in the quarters. The more units that are in the quarters, the faster he will be created.

Natives Chieftain
Aside from the properties of a normal peasant (His damage and attack range is equal) the chief has a cauldron that he can conjure up powerful spells with. The Native Chieftain has two spells that he can use:
 * Crackling Cloud: A possessed thundercloud forms over the chieftain. Moving on it's own, the crackling cloud is capable of damaging units, however it does heavy damage to structures.
 * Stinking Stew: A cloud of green toxic gas that forms around the chieftain. It is an AoE effect style spell that damages all units in it's vicinity. It will even damage friendly units. It does little to no damage to structures but can wipe out armies with ease.

Vikings Chieftain
The Vikings chieftain can blow a powerful sound that can crush surrounding enemy's.His second abilities can freeze his enemy's surrounding him for a few seconds to give you time.

Similar to the Native Chieftain, the Viking Chief has a basic melee attack as well as his powerful Lur-Blaster that he can play powerful spell-like songs on. He also has two songs:
 * Terrifying Toot - This song stuns enemies in about the same vicinity as the stinking stew, rendering them useless and more susceptible to damage for ~5 seconds.
 * Ravaging Roar - An insta kill AoE spell with a slightly smaller radius than the Terrifying Toot.